LIGHTCONVERSE Software

Realistic-looking moving lights allow for accurate simulation of all parameters including split colors, gobos, prisms, frost, zoom, iris, parameter timing channels and blackout-while-move functions.

Features include live video input (media servers, cameras, etc.) and playback on simulated video screens (Full HD), 3D Mapping with video out for connection to real-world projectors (Unlimited version). LED simulation, DMX controllable objects (lasers, pyro, truss, sets, etc.), animated smoke,  customizable 3D object libraries (stages, trussing, props, actors, etc.) and 3D Glasses modes for even more realism.

Software updates are free of charge. There are no yearly subscription or renewal fees.

Available in 4 different levels: Design, Net-In, Media, Trace and Unlimited, with real-time photo-realistic visualization starting at just $550.00 USD. New software/hardware SERVER models also available for extreme high performance applications. Please see our Specs & Order page for more information.

Main Features

• 96 DMX universes over ArtNet and sACN protocols (512 to 1536 fixtures, depending on version).
• 96 channels per fixture.
• Live 3D Object Tracking (Trace and Unlimited versions).
• 17 MP renderings (when 8192*2100 resolution is used. Dependent on monitor aspect ratio and
   video card).
• Connectivity with HES Hog3 (bidirectional), Hippotizer, Pangolin Laser software, Zero88 consoles
   (bidirectional), Avolites, GrandMA, ETC (sACN) and Interactive Technologies CueServer.
• Optional DMX In/Out hardware interface for connection to any type of DMX lighting control console
   or fixture.
• User selectable resolution and video quality, frame rates of 25 - 100 FPS on most PCs.
• Customizable 3D libraries include fixtures, staging, trussing, speakers, furniture, people, etc.
• Simulation of Digital Lighting fixtures such as High-End DL, Barco and others.
• LED walls visualization. Precise pixel mapping engine.
• 3D Mapping with video out for connection to real-world projectors (video out available with
   Unlimited version only).
• Up to 15 independent video outputs for external broadcast.
• Dynamic layers for DMX controlled moving objects - truss, sets, staging, video screens, even
   performers can be moved to multiple positions, rotated and scaled in any cue.
• DMX controlled modulation of Diffuse, Specular and Emissive RGB objects.
• Transparent objects lighting (glass, water, water screens, etc.).
• Two different textures per each Material. Negative texture tiling for Mirror effect.
• 32 independent video streams can be applied to any object (video screens, walls, etc.) and
   triggered by DMX.
• Accepts 32 live video inputs (via USB or FireWire) for use with Media Servers and other video
   devices.
• Animated objects (lasers, pyrotechnic, video screens - including HD).
• Animated smoke simulation (Room and Open-Air behavior).
• Manual and DMX control of the view, camera moves, ambient light level, and smoke level.
• 3D Import / Export of .DXF, .X (DirectX), and .3DL (LIGHTCONVERSE) files.
• Show data paperwork Import / Export with MS Excel.
• 3D stereo glasses modes for added 3D realism.
• Automatic horizontal and vertical view rotation.
• SpacePilot Pro 3D mouse connectivity.
• Ambient Light color correction.
• Fixture features include:
    • Realistic moving light and conventional fixtures with accurate simulation of split colors,    
       parameter timing channels, black-out while move, etc.
    • Fixture Constructor for adding new fixtures to the library.
    • Realistic fixture body visualization.
    • Complete photometric visualization. Bloom, HDR and Specular light effects.
    • Per-pixel light calculations.
    • Photo-realistic gobos and colors (6 wheels per fixture, static and rotating).
    • Zoom, Iris, Prism, Dimmer, Strobe, CMY, Frost, Saturation effects. Gobo and prism rotation.
    • Shutter cuts. Customizable Scroller options.
    • Photo shadow for gobo projection. Volume shadow for beams.
    • Manual beam (follow-mode) Pan / Tilt positioning & Pan / Tilt Shape generator (using onboard
       controller).
    • DMX mapping for objective.
    • Focus calibration Grid and FOV visualization in fixture's setup
• 512 scenes per Track in Onboard Control mode (48 playbacks).
• MIDI input / MIDI Time Code support in Onboard Control mode

System Requirements

Critical Minimum Configuration
- CPU: AMD Athlon X2 or Intel Core Duo.
- 3D Video Card: Shader-Model 3.0 compatible.
- Display resolution greater than 1366*854.
- 2GB RAM.
- OS: Windows XP x86 SP2.
- HDD free space: 500 MB.
- USB Port.

Normal Configuration
- CPU: AMD Phenom II X4 Black 975.
- 3D Video card: AMD Radeon HD6950.
- 4GB Dual channel RAM (DDR3-1333MHz, 2*2048Mb).
- OS: Windows 7 x32.
- HDD free space: 750 MB.
- 2 USB Ports.

 LIGHTCONVERSE DMX-512 Interface

Can be used as an interface between lighting consoles and LIGHTCONVERSE software (DMX-IN), or as an interface between the software's onboard controller and lighting fixtures (DMX-OUT). It may also be used with LIGHTCONVERSE software to preview scenes from a lighting console before sending the DMX signal to the lighting fixtures (DMX-IN/OUT). USB connection.

Available in 4 different models: 512-SLIM, 1024-SLIM, 1536X, 2048X
Please see Specs & Order page for more information.

 
LIGHTCONVERSE Replay

Replay is small and versatile DMX controller that can be used where stand-alone type of control is needed, such as trade show booths, displays, clubs and architechural applications. The unit can be pre-programmed with up to 20 sequences of 24 scenes each via LIGHTCONVERSE software or by any DMX console. Direct control of sequences is possible via any PS/2 keyboard. May also be used as an interface between lighting consoles and LIGHTCONVERSE software (DMX-IN), or as an interface between the onboard controller and lighting fixtures (DMX-OUT).

Available in 3 different models: Replay 256, 512, 512-SLIM
Please see Specs & Order page for more information.